![]() ![]() That type of storytelling is unique to video and tabletop games. Stories created by my soldiers in X-COM, all of whom I name, my Colonists in Rimworld, and even my many personal journeys through Skyrim. You can find a video version of this review here! Wildermyth Review Yet, there is one type of storytelling that I can’t resist, the kind that isn’t written yet. I like games, to be games first and foremost. While I can enjoy a good story, I’d prefer it in a good book or movie. Storytelling is an aspect of games that falls a little low on the list of things that matter to me. but I still agree that it makes sense either way.Įdit: I would like to see an option though where perhaps a Character can make a deal with a conflicting entity (overwrite the transformation) or perhaps be cleansed of their transformation through some sort of quest triggered by a hidden hook acquired by a transformation.Wildermyth caught me off guard. Maybe Dodge would've been a better option in my opinion. and the theme comes across as one that it is supposed to be good for Warrior types. ![]() you are heavily impeding your mobility already with one of their armor choices and don't really need that extra armor to start with. ![]() The speed penalty from the stone legs do not match the armor bonus in my opinion. I do feel jaded at times at the results of changing the legs of a character. and scale better than just a simple weapon/shield. the resulting abilities that come from those transformations (such as losing weapon/off-hand when you transform both arms) are more than enough to make up for it. I personally don't regret any of the full transformations I've come across. which lead me here to ask if going full elemental or full furry is worth it. i'll get cool lightning powers now" only to notice after the fact he lost his bow and now sporting a 1h crossbow. saw a chance to trans my rangers arm into lightning, thinking "oh cool. was playing a game with a friend of mine. Till you are confident about winning whatever handicaps you accept. Have to give up his bow, so, yeah, easy on the transformations Having said that, it is rubbish to let your superb hunter ![]() Go with the story and laugh about the weird stuff,Įven if it seems a backward step in terms of being horribly overpowered endgame. To let you go for sub-optimal choices and still succeed at winning,īut also with, it's kinda weird to have to say it, FUN. The game is forgiving enough on Adventurer level That kinda drives most modern gamers' desires? Is to just enjoy the story element above the min/max inclination Originally posted by Rianith:One key idea of this game, compared to others that are similar I had a mystic with vigorflow+ on him fully transform, and his attacks dealt up to 17 damage to the first target (11 without vigorflow active), and a bit less to subsequent ones, but still enough to one-shot basic enemies If I recall correctly, it scales decently well with both potency and bonus damage, and it easily surpasses regular attacks and interfusions if you have enough items to support it. The transformation's natural attack, jumpjolt / chain lighting, deals a ton of damage to a target and jumps to 1 / 2 other enemies dealing reduced damage. I'd recommend maybe trying it on characters you care less about, since I'm not sure how viable the other full transformations are.Īlso, you could try to save the game, go for the transformation to see if it works, and load the previous save if you realise it would ruin the character for you, if you're ok with this sort of thing.ĭetails on what the lightning trasformation does ahead It easily made up for the lack of weapons, and gave the character a really unique playstyle. So far, the only full transformation I've achieved is the lightning one, and I haven't regretted it. ![]()
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